

In the past, you had mentioned that your ambitions for the 3D nature of Homeworld far exceeded what many thought was possible, yourselves included. So we’re back with more behind-the-scenes details about cinematic space battles and fleet design that you can expect for the future of Homeworld 3!! Hello Fig backers! Since our last update, you had even more questions for Homeworld 3 Art Director Karl Gryc. DoK was so excellent that the MP scene was dead in less than a week, and I could not even be bothered to finish the campaign as the game was an uncreative chore. It's enough to annoy me.ĭoK is simply mediocre as fuck for a RTS (it feels like a cheap game, and it is) and the entire gist of its writing is misbegotten and unneeded nostalgia.
#Homeworld 3 update plus#
Without repeating something that has been repeated dozens of times, HW2's is a barely coherent mess built on a cancelled game that they tried to salvage: the result is a game that has passable gameplay for HW standard (if we ignore the flat-out mistakes in unit coding, like the frigates not having armour or the massacre they did to fighter/bomber units) but the plot is a colossal dump of bad writing and retcons for the sake of it, plus the writers believed themselves far smarter than they were. That said, even HW1 isn't "perfect" if we start dissecting it (gameplay has its share of problems) but HW2 is a mess and DoK is simply mediocre. This is the 'dex, we can't have nice things.
